Resume

I'm a Technical Artist with a wide understanding of game development thanks to my degree and a background in art through self study an work. I'm interested in creating appealing visuals through art and code, and keeping projects tidy and performant. Nerd of all things games and fiction.

Skills

  • coding icon

    Game Engines

    Lighting, Shading, VFX and Animation, aided by tooling to facilitate the process and profiling to ensure performance.

  • modelling icon

    3D Modelling

    Creation and optimization of 3D art for game engines and a deep understanding of the game art pipeline.

  • texturing icon

    Texturing & Shading

    Creation of efficient Shaders and Textures, both painted and procedural.

  • illustration icon

    Scripting

    Solid understanding of OOP and event-driven programming in order to bring Art to life.

Experience

  1. BeXR - Technical Artist

    2025 - Present

    Released a Location Based VR project: Navidades Inmersivas.
    · Tasked with mantaining stable performance in Unity 3D for VR.
    · Taught & Aided film 3D artists on best practises for real time.
    · Created flexible production pipeline that adapts to existing 3D Artists workflows.
    · In Engine work: Lightmapping, Shading, VFX, Sequencing & Animation.

  2. Mallorcair - Errand Runner

    2024

    Worked at a private aviation land operations company assisting in daily tasks and customer service.

  3. 4Forces - 2D Artist

    2020 — 2024

    Worked as the sole artist for an unreleased card game, 4FORCES.
    · Painted Concept Art and illustrations for all cards.
    · Designed the visual language of the game: Icons, card borders, visual identity, logos.
    · Created marketing content for social media, including video edition, promotional art, and 3D mockups.

Education

  1. Postgraduate Course: Technical Artist for Video Games

    Centre de la Imatge i Tecnologia Multimèdia - UPC

    2024 — Present

    Imparted by Tech Artists from Socialpoint, the course focused on optimization, lighting, shading and VFX within Unity, with special attention to performance on mobile and low-spec devices.

  2. Degree in Videogame Design and Development

    Centre de la Imatge i Tecnologia Multimèdia - UPC

    2018 — 2023

    Four year learning all fields of game development, giving me a solid foundation of the entire game pipeline, with a focus on coding on large team project emulating studio environments.

My toolbag

  • Game Engines (Unity)

    · Shading: Knowledge of the render pipeline, ShaderLab and Shadergraph to create lightweight effects and custom shaders.
    · Lighting: Lightmap and Light Probe/APV baking, realistic and stylized, informed by solid foundations of illumination in art and physics.
    · Scripting:
    · Tooling: Expand the Unity Editor to facilitate and automate tasks, freeing time for developers and artists and avoiding boredom-induced errors.
    · Art Optimization: Modifying Textures and models to preserve visuals at a fraction of the cost.
    · Animation: Animation Controllers for smooth character animation and Scripting with tools such as DOTween for UI and other non-rigged objects.
    · Profiling: Understanding of Memory, CPU and GPU profiling to detect the origin of bottlenecks, assess performance gains and distribute load.

  • 3D Modelling

    Blender, ZBrush, 3DS Max, Maya.

  • Texturing

    Substance Painter, Substance Designer, Blender, Adobe Photoshop.

  • programming

    Experience coding C++, C#, Python, HLSL/Shaderlab, visual programming in Shadergraph and Amplify Shader Editor.

  • Illustration

    Adobe Photoshop, Adobe Illustrator, Krita, Procreate, Traditional Media.

Portfolio