Resume

I'm an aspiring 3D artist looking for an entry point in the game industry, eager to work in a professional team and keep growing there as an artist.

Skills

  • modelling icon

    Modelling

    Creation of optimized assets for its use in real-time and game engines. Lowpoly, Sculpting, Retopology, UVs, Rigging.

  • texturing icon

    Texturing

    Texturing and baking for visually pleasing lowpoly objects. Handpainting and Procedural Textures.

  • illustration icon

    Illustration and Concept Art

    Mastery of color, shape and light, which aids the creation of 3D art and 2D support art.

  • coding icon

    Game Engines

    Experience implementing assets in game engines, creating its materials and optimizing them, including a custom, self-coded engine.

Education

  1. Centre de la Imatge i Tecnologia Multimèdia - UPC

    2018 — 2023

    Degree in Videogame Design and Development (English Course). A cross-sectional degree for videogames, with a hands on approach to learning. I specialized in 3D art via elective subjects and choosing art roles in group projects.

Experience

  1. 4Forces - 2D Artist

    2020 — Present

    Currently working part-time as the sole artist for an unreleased card game approaching its crowdfunding stage.
    I created the Concept Art and the corresponding illustrations for all cards based on their lore and gameplay. I also created the visual language of the game (icons, symbols, borders, board). At the moment I am creating marketing content for social media as needed, including Video Edition, additional art, and 3D mockups of its potential as a digital game.

My toolbag

  • 3D Modelling

    Blender, ZBrush, 3DS Max, Maya. Notions of Houdini, Marvelous Designer.

  • Texturing

    Substance Painter, Substance Designer, Blender, Adobe Photoshop.

  • Illustration

    Adobe Photoshop, Adobe Illustrator, Procreate, Traditional Media.

  • Game Engines

    Unreal Engine 5, Unity, Custom C++/OpenGl Engine. Experience coding C++, C#, GLSL.

Portfolio