Resume
I'm an aspiring 3D artist looking for an entry point in the game industry, eager to work in a professional team and keep growing there as an artist.
Skills
-
Modelling
Creation of optimized assets for its use in real-time and game engines. Lowpoly, Sculpting, Retopology, UVs, Rigging.
-
Texturing
Texturing and baking for visually pleasing lowpoly objects. Handpainting and Procedural Textures.
-
Illustration and Concept Art
Mastery of color, shape and light, which aids the creation of 3D art and 2D support art.
-
Game Engines
Experience implementing assets in game engines, creating its materials and optimizing them, including a custom, self-coded engine.
Education
-
Centre de la Imatge i Tecnologia Multimèdia - UPC
2018 — 2023Degree in Videogame Design and Development (English Course). A cross-sectional degree for videogames, with a hands on approach to learning. I specialized in 3D art via elective subjects and choosing art roles in group projects.
Experience
-
4Forces - 2D Artist
2020 — PresentCurrently working part-time as the sole artist for an unreleased card game approaching its crowdfunding stage.
I created the Concept Art and the corresponding illustrations for all cards based on their lore and gameplay. I also created the visual language of the game (icons, symbols, borders, board). At the moment I am creating marketing content for social media as needed, including Video Edition, additional art, and 3D mockups of its potential as a digital game.
My toolbag
-
3D Modelling
Blender, ZBrush, 3DS Max, Maya. Notions of Houdini, Marvelous Designer.
-
Texturing
Substance Painter, Substance Designer, Blender, Adobe Photoshop.
-
Illustration
Adobe Photoshop, Adobe Illustrator, Procreate, Traditional Media.
-
Game Engines
Unreal Engine 5, Unity, Custom C++/OpenGl Engine. Experience coding C++, C#, GLSL.