Resume
I'm a Technical Artist with a wide understanding of game development thanks to my degree and a background in art through self study an work. I'm interested in creating appealing visuals through art and code, and keeping projects tidy and performant. Nerd of all things games and fiction.
Skills
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Game Engines
Experience implementing assets in game engines, optimizing performance and polishing visuals.
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Modelling
Creation of optimized assets for its use in real-time and game engines and a deep understanding of the game art pipeline.
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Texturing & Shading
Creation of efficient Shaders and Textures, handpainted, baked and procedural.
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Scripting
Efficient scripts to integrate Art with code in C#, C++.
Education
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Postgraduate Course: Technical Artist for Video Games
Centre de la Imatge i Tecnologia Multimèdia - UPC
2024 — Present -
Degree in Videogame Design and Development
Centre de la Imatge i Tecnologia Multimèdia - UPC
2018 — 2023
Experience
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Mallorcair - Errand Runner
2024Worked at a private aviation land operations company assisting in daily tasks and customer service.
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4Forces - 2D Artist
2020 — 2024Worked as the sole artist for an unreleased card game
Painted concept Art and illustrations for all cards. Designed the visual language of the game. Created marketing content for social media, including video edition, promotional art, and 3D mockups.
My toolbag
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Game Engines
Unity 6, Unreal Engine 5, Custom C++/OpenGl Engine. Experience coding C++, C#, Python.
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3D Modelling
Blender, ZBrush, 3DS Max, Maya.
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Texturing
Substance Painter, Substance Designer, Blender, Adobe Photoshop.
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Shading
HLSL, Shaderlab, visual programming in Shadergraph and Amplify Shader Editor.
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Illustration
Adobe Photoshop, Adobe Illustrator, Procreate, Traditional Media.