Resume

I'm a Technical Artist with a wide understanding of game development thanks to my degree and a background in art through self study an work. I'm interested in creating appealing visuals through art and code, and keeping projects tidy and performant. Nerd of all things games and fiction.

Skills

  • coding icon

    Game Engines

    Experience implementing assets in game engines, optimizing performance and polishing visuals.

  • modelling icon

    Modelling

    Creation of optimized assets for its use in real-time and game engines and a deep understanding of the game art pipeline.

  • texturing icon

    Texturing & Shading

    Creation of efficient Shaders and Textures, handpainted, baked and procedural.

  • illustration icon

    Scripting

    Efficient scripts to integrate Art with code in C#, C++.

Education

  1. Postgraduate Course: Technical Artist for Video Games

    Centre de la Imatge i Tecnologia Multimèdia - UPC

    2024 — Present

  2. Degree in Videogame Design and Development

    Centre de la Imatge i Tecnologia Multimèdia - UPC

    2018 — 2023

Experience

  1. Mallorcair - Errand Runner

    2024

    Worked at a private aviation land operations company assisting in daily tasks and customer service.

  2. 4Forces - 2D Artist

    2020 — 2024

    Worked as the sole artist for an unreleased card game
    Painted concept Art and illustrations for all cards. Designed the visual language of the game. Created marketing content for social media, including video edition, promotional art, and 3D mockups.

My toolbag

  • Game Engines

    Unity 6, Unreal Engine 5, Custom C++/OpenGl Engine. Experience coding C++, C#, Python.

  • 3D Modelling

    Blender, ZBrush, 3DS Max, Maya.

  • Texturing

    Substance Painter, Substance Designer, Blender, Adobe Photoshop.

  • Shading

    HLSL, Shaderlab, visual programming in Shadergraph and Amplify Shader Editor.

  • Illustration

    Adobe Photoshop, Adobe Illustrator, Procreate, Traditional Media.

Portfolio