Resume
I'm Pau, a Game Developer currently studying Technical Art who is looking for an entry point into the game industry.
I'm passionate about creating worlds through visuals, in the hopes of creating media that can move someone as much as a good game does for me.
Coding and later tech art were a natural progession to allow me to create and control that visual experience.
Skills
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Game Engines
Experience implementing assets in game engines, optimizing performance and polishing visuals.
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Modelling
Creation of optimized assets for its use in real-time and game engines. Lowpoly, Sculpting, Retopology, UVs, Rigging.
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Texturing
Texturing and baking for visually pleasing lowpoly objects. Handpainting and Procedural Textures.
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Illustration and Concept Art
Mastery of color, shape and light, which aids the creation of 3D art and 2D support art.
Education
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Postgraduate Course: Technical Artist for Video Games
Centre de la Imatge i Tecnologia Multimèdia - UPC
2024 — Present -
Degree in Videogame Design and Development
Centre de la Imatge i Tecnologia Multimèdia - UPC
2018 — 2023
Experience
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Mallorcair - Errand Runner
2024Worked at a private aviation land operations company assisting in daily tasks and customer service.
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4Forces - 2D Artist
2020 — 2024Worked as the sole artist for an unreleased card game approaching its crowdfunding stage.
Painted concept Art and illustrations for all cards. Designed the visual language of the game. Created marketing content for social media, including video edition, promotional art, and 3D mockups.
My toolbag
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Game Engines
Unreal Engine 5, Unity 6, Custom C++/OpenGl Engine. Experience coding C++, C#, GLSL.
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3D Modelling
Blender, ZBrush, 3DS Max, Maya.
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Texturing
Substance Painter, Substance Designer, Blender, Adobe Photoshop.
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Illustration
Adobe Photoshop, Adobe Illustrator, Procreate, Traditional Media.